package com.derschmale.wick3d.lights
{
	import com.derschmale.wick3d.core.math.Vector3D;
	import com.derschmale.wick3d.core.utils.Colour;

	public class AmbientLight extends AbstractLight implements ILight
	{
		public function AmbientLight(colour:int=0x000000)
		{
			super(colour);
		}
		
		override public function calculateColourImpact(point:Vector3D):Colour
		{
			return new Colour(r, g, b);
		}
		
	}
}